![]() ![]() Our players really love having that kind of permanent friend to help them through the world, and they also really enjoy the stories that those companions have. But overall player sentiment has been overwhelmingly positive on companions. ![]() ![]() Rich Lambert: Well, so on the future plans, I generally don't talk about what could happen in the future, although I have said a few times that it would be a major miss if romance didn't come to the companions at some point. What was it like bringing them to life? And are you able to speak to any future plans to expand that mechanic? introduced companions this year, and they seem to have been pretty well received by the community. It's a really cool mix of visuals, in addition to obviously finding more about Mehrunes Dagon, and what he's up to, and wrapping up the entirety of this year long adventure that we've sent players on. It is very traditional, The Elder Scrolls 4 feel, fire and brimstone, jagged rocks, you know, that feel, but there's also an entirely brand new section to this area, and it is focused more on storms and lightning and just ravaged wastes. So, there is some familiarity in there with one of the biomes. So we are going to go and explore Mehrunes Dagon's realm of the Deadlands. ![]()
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