![]() ![]() The build completed in about 5 minutes and launched straight into Blender in debug mode. So I moved on to building Blender in Xcode using the makefiles generated with CMake. I kicked off the build at about 23:30 and it was still hung and not doing anything (no error messages either) at 8am the following morning. The point is that I ended up giving up trying to get these commands working. I cannot find the post that helped me get over this issue at the moment but I will find it and update this post as soon as I do find it. The error I was getting was make: command not found Error 127. As soon as I got to these commands everything started failing: The first issue I encountered was the installation of CMake is broken and doesn’t register itself on the system correctly. Getting all the source code from git and svn was very simple and no problem to report there. I’ve been following through on this Blender documentation here: I’ve had a few problems getting this to work on my 2013 Macbook Pro so I’m going to keep a track of all the issues and solutions that I needed in order to get things working. And since I’ve been using Blender a lot lately this is the project I’m going to get stuck into. Let's end this one on an optimistic note.So I decided that after all these years I would like to start looking at and contributing to an open source project. There, this feels like a good spot to wrap up this post. Which could, in theory, also mean new drivers might be included in MacOS Ventura to support eGPUs connected to the M2 MacBook Air, M2 MacBook Pro 13” and any other tasty flavor of M2 Mac. ![]() With that being the blanket under which we now sleep, I guess we'll just have to be intrigued by the notion of the next-gen Apple Silicon Mac Pro possibly running it back with Intel-Mac-Pro-style PCIe slots for adding GPU cards.īecause that of course would mean driver support in MacOS for AMD cards connected to Apple Silicon. So here in mid-2022, any Apple GPU performance improvement we can get in the lower-priced segment (ahem, relatively speaking) of the Mac product line is welcome by all.īut, as you can see from the still-lengthy (hypothetical) M2 GPU render times, these new M2 Mac GPUs will still lag far behind AMD RX 6600 XT eGPU hardware (which you know we're all about) in Blender Cycles rendering. Apple’s best-case “35% performance increase” over 8-core M1 GPUs is assumed to be valid for the 10-core M2 GPU - because, please, no Johny Srouji keynote presentation slander will occur in this safe space, my fine friends.* *Disclaimer: these Benchmarks were calculated based on the 2020 M1 Mac Mini GPU’s performance as a starting point (see the post immediately above). Italian Flat (artist: Flavio Della Tommasa)īlender 3.1.2 - MacOS M2 Metal GPU rendering time: 10 minutes, 38 seconds Monster Under the Bed (artist: Metin Seven)īlender 3.1.2 - MacOS M2 Metal GPU rendering time: 7 minutes, 20 seconds Now, lets hypothetically load up these particular M2 models with two of the most useful Blender Cycles demo files for Benchmarking* M2 MacBook Pro 13" Display 16GB RAM with Apple 10-core GPU ($1,499 USD) M2 MacBook Air 13.6" Display 16GB RAM with Apple 10-core GPU ($1,499 USD) Okay, to briefly re-set, below are example models of WWDC-launched Macs you might order for delivery (very vaguely) “in July”. ![]() ![]() So at the moment we can't set up either new M2 Mac notebook and let those Apple Silicon bad boys cook away rendering Metal versions of Monster and Italian Flat.īut hey - next best thing - from experience we know that GPU rendering performance (in controlled conditions) scales almost perfectly linearly.Īnd here among friends, I'm thinking we can feel pretty confident creating our own super-fresh Blender Cycles Metal benchmarks for the new M2 Apple GPU. M2 models haven’t exactly been released in the wild just yet though, is the thing. Respect.Īnd now we know - the Apple GPU inside the poppin’ Midnight Blue glow-up edition M2 MacBook Air (and the kinda new-ish I guess M2 13" MacBook Pro) is officially deemed better, stronger, faster. So, shoutout to Irrational-confidence Apple-authorized-retailer front-end web-development Guy. Our most recent post compared the 2020-era Apple M1 GPU with an AMD RX 6600 XT eGPU at rendering Blender Cycles demo files.Īt the time of that post, M2 Macs weren’t even being rumored for WWDC 2022.īut thanks to some last-minute heroics from a never-say-die web page layout artist over at B&H Photo, we did get M2 Mac notebook leaks (dramatically) just ahead of the WWDC keynote. ![]()
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